Ich bin gespannt auf den Patch :pray:
@XoReZ:
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing
vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen
would always indicate that there were 60 minutes left of the
game.
-Fix for an issue where the splash damage for IFV shells,
Helicopter rockets, and Mortar rounds was unable to destroy
deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it
hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too
much bloom when aiming in snowy conditions, especially the outside
areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam
incoming missiles.
-Shortened the take-off distances for jets to match the length of
the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with
other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep
surfaces
“NETCODE”
-Fix for an issue where the kill camera would display the incorrect
killer.
-Fix for an issue where the kill card won’t show up when playing on
servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the
wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some
instances.
-Fix for an issue where explosions didn’t do any damage to infantry
and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly
experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.
PROGRESSION
-Added Gold Battlepacks as rewards for Class Service Stars,
allowing players that have reached the max Rank to continue earning
new Battlepacks.
WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with
Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these
burst fire weapons a tighter burst accuracy in their mid- to long
range role.
-Reduced the side-to-side and first shot recoil of the G36C. This
weapon now has the lowest side-to-side recoil of the carbines,
giving it a clear controllable low rate of fire role, especially
when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less
before going off. The maximum damage has however been reduced to 80
like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can
carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes.
The time is longer for HE and LVG grenades and shorter for utility
grenades like SMK and FLASH.
GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84
FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player
now carries more of these grenades, the resupply delay needed to be
longer to prevent grenade spamming.
VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle
weapons, including miniguns, HMGs, LMGs, and all shells types for
all armored vehicles.
AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the
Transport Helicopters.
-Significantly increased the damage of Transport Helicopter
miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and
Operation Firestorm to better match the height of the structures in
those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth
Jets and Mobile AA to be equal in Damage Per Second to the 20mm
default weapons. These weapons were clearly poorer choices in all
circumstances, and their different rates of fire are intended to be
the player's choice factor for these weapon systems.
AC-130 GUNSHIP TWEAKS
-Increased the splash damage and the range at which the JDAM bombs
can achieve max splash damage. The JDAM's power was not properly
balanced with its difficulty to use. The JDAM remains a primarily
anti-vehicle weapon, though this change will increase the
effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm
cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3
round bursts, enabling them to provide accurate fire on infantry
and vehicle targets. Their velocity has also been marginally
increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons.
These cannons now do approximately 50% more damage, in a slightly
increased area of impact. The increased damage as well as increased
suppression effects will allow the 25mm cannon to fill its role as
an area of effect weapon against infantry.