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Gestartet: 11 Juni 2013 04:08 - 300 Antworten
The Order is Ready At Dawn's "most ambitious project" to
date
The studio began work on its own new engine in 2009, which
"takes full advantage of the new capabilities of the PlayStation
4"
GI states The Order: 1886 has "the most stunning in-game visuals
we've ever seen"
All of the visuals shown in the reveal trailer represent The
Order's in-game visual fidelity. The characters seen in the trailer
are in-game models, as are the weapon effects and other visual
effects
Ready At Dawn showed the same trailer but dynamically altered
the light sources on the fly and moved the camera to new
angles
"Filmic presentation" is a central focus for the studio, so the
player's view is very much like it would be in a third-person
shooter, but it's closer to something used in a big-budget
movie
The studio is aiming to capture a more "organic" feel using the
camera style to better represent the setting
Everything in The Order is modelled with soft-body physics,
which means it reacts authentically to external forces
Soft body makes effects such as "bending and morphing a metal
beam in reaction to a powerful magnetic force, or making boards of
a ramshackle wall buckle before splintering when pressure is
applied" possible
The Order's script is written by the studio boss Ru Weerasriya and Kirk Ellis, script writer of John Adams
The narritive is a mixture of history, fantasy, sci-fi and
mythology and particular emphasis has been placed on creating a
rich world
Hundreds of years ago humanity splits and a small group of
people become "genetically different", taking on bestial traits and
being dubbed "half-breeds"
The half-breeds are given names after mythological creatures and
folk-tale characters, but are actually a new species of sentient
Earth creatures
The differing breeds engage in conflicts which eventually spark
a war changing the course of history
Centuries later, a man name Arthur brings together a group of
individuals to serve as an Knights of the Round Table for the
otherworld
The group seeks to save humanity by fighting the
half-breeds
The Order discovers a substance called "Black Water" which can
be used to give themselves longer lives and the ability to recover
from injuries
Black Water also slows ageing, allowing them to wage war across
multiple centuries, but these effects are also somewhat of a curse
since they come at the cost of humanity
By the 19th century half-breeds are winning the war, but in the
industrial revolution humanity develops technology such as
airships, wireless communication and thermal imaging, changing the
tide of battles
New weapons are also developed, allowing users to "spit out
clouds of thermite" and "shafts of lightning"
When the game begins the half-breeds are trying to find a
different way to survive, but the knights have suffered many
losses
The round table and the knights are at the centre of the House
of Lords and protect the realm under orders of the Lord's
Chancellor
Sir Galahad, the protagonist, is the most renowned of the knights, but his long life has taken its toll and he has begun to question his role
London is described as being "rife with conflict"
A rebellion from humans is stirring, fuelled by inequalities
present in the different layers of society
The knights support the rich, but the poor struggle to
survive
The rebels are very much aware of the war against the
half-breeds, but won't allow themselves to be oppressed by the
government
An demo shown takes place in Whitechapel, a "seedy and gritty district"
Familiar gadgets are featured in the game; Galahad is shown
speaking into a "bulky but functional" communicator
Combat follows the third-person shooter formula
Galahad moves from cover to cover, firing shots from his
semi-automatic pistol
Galahad pistol whips an enemy, showing off a simple
close-quarters melee attack
When a surprise enemy attacks, a more complicated melee system
described as a "unique variation on the familiar quick-time event"
is shown
Galahad's experience allows him to predict how different actions
play out, so players can move the camera to different objects and
interaction points to dictate how the character engages his
enemy
Weapons are "unusual and surprising"
The feature mentions a "multi-purpose combo gun" and a
"lightning-spewing arc gun"
Many of the weapons are prototypes, so feel a bit of "wild and
dangerous"
The Thermite Rifle fires condensed aluminium iron oxide that
scatters into shards, making enemies cough. After several shots a
super-hot flare is fired into the clouds igniting them
During an escape sequence, Galahad and Percival come across an
injured man and drags him into a building, the camera zooms in
close and the player is still fighting off rebels while the
sequence of saving the man continues to play out, this is one of
the game's "interactive cinematic moments"
During battles Black Water is used when the odds are stacked
against them, although it can be used to regenerate health,
"anything that would mortally wound and kill a person" will still
kill one of the knights
Ready At Dawn wasn't willing to speak about multiplayer, or if the game will feature it. It said: "We love multiplayer games, and when we took on this project it's definitely something we kept in mind... We want to do right by the IP first; build this right"
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