Duke Nukem Developer 3D Realms Shuts Down
Update 3: 3D Realms webmaster Joe Siegler has
commented on the shut down,
stating: "It's not a
marketing thing. It's true. I have nothing further to say at this
time."
Siegler's post also reflects the unexpected nature of the
situation, as he was unaware of the impending shut down during an
interview conducted yesterday afternoon.
Update 2: Duke Nukem Forever publisher Take-Two
has confirmed to Shacknews that it was not funding ongoing
development of the 3D Realms project.
"We can confirm that our relationship with 3D Realms for Duke Nukem
Forever was a publishing arrangement, which did not include ongoing
funds for development of the title," said Take-Two VP of
communications Alan Lewis in a prepared statement.
"In addition, Take-Two continues to retain the publishing rights to
Duke Nukem Forever," he added.
Update: Apogee Software and Deep Silver have
issued a statement to Shacknews, confirming that the situation at
3D Realms has not affected the development of Frontline Games'
upcoming handheld
Duke Nukem Trilogy.
"Deep Silver and Apogee Software are not affected by the situation
at 3D Realms," a representative for the companies told us.
"Development on the Duke Nukem Trilogy is continuing as
planned."
Original story: A very reliable source close to
Duke Nukem Forever developer 3D Realms today confirmed to Shacknews
that the development studio has shut down.
The closure came about as a result of funding issues, our source
explained, with the shut down said to affect both 3D Realms and the
recently resurrected Apogee.
Employees of both entities have already been let go.
Phone calls and e-mails to various 3D Realms veterans have thus far
gone unanswered, with 3D Realms publishing partner Take-Two and
Apogee partner Deep Silver likewise unavailable for comment. One 3D
Realms spokesperson declined to comment when reached.
3D Realms was founded in 1987 by Scott Miller and George Broussard,
and was best known for its Duke Nukem series of shooters starring
the titular, bubblegum-lacking hero. The studio had
infamously been working on Duke
Nukem Forever, the next flagship franchise entry, for over 12
years.
A final push to release Duke Nukem Forever began in 2007, marked by
a
short teaser starring the
in-game hero that was released late that year.
As recent as January 2009, company steward George Broussard wrote
on his
Twitter feed that he was
visiting Take-Two to show off the title.
Quelle:
http://www.shacknews.com/onearticle.x/58519Tja. It´s done, when it´s done?
-GAME OVER-