Hier ein Bericht zum ersten Demotest:
Thanks to ThomasGOAL for letting us know that Italian website
everyeye.it have playtested the PES 2009 demo, to be showcased at
Leipzig tomorrow. Also a huge thanks to dejavu76 from the Evo-Web
forums who has provided us with a full translation.
Full preview from everyeye.it here:
http://www.everyeye.it/xbox360/pro-evolution-soccer-2009_firstlook_8109
Here is the translation courtesy of dejavu76
Following the PES2008’s experience we have to say that this year
iteration is puzzling, in a positive way fortunately.
First thing to highlight is the game speed is slowed down a lot, no
more super heroes but humans.
Also the passes are more realistic as they are now in control and
allow an acceptable pace playing the game. When you are building
your offensive approach passes results less on rails than in the
past and you are called to be more careful as the ball can be
intercepted easily now, this means that actions appear a lot more
real.
Manual passing is there. They have reintroduced the manual pass by
use of the right stick, allowing you to handle power and direction
of your passes.
About controls keys, to be said that they have definitely given the
possibility of customize every key of the pad, so that you can
manage a different set of key for attack and defense.
About player stats, it has been removed the big differences between
top players and others, now Messi and Ronaldo won’t be able to
widely outclass any other player in athletics and technical skills.
This can be a pro since there aren’t more unstoppable players but
is to be seen if this can affect the depth of the gameplay. To be
said that the test has been too short to issue a verdict in this
sense.
After a few matches we noted as with a slower game speed the
players has a different and more realistic way to react when you
are in control of the ball or changing direction. So a big
improvement on movement without ball and shooting.
Talking about shooting, we have to say that even though the system
is simplified compared with full manual EURO 2008 shooting, there
are now more chance to handle the direction of shots, and the shot
seems to be more affected by position of the player than in
PES2008.
What we have been really impressed from is the absence of “rails”
as we have in PES2008. In PES 2009 the player is completely free to
move without ball, giving you more opportunities in a lot of
situations, intercepting a cross as well as freeing your
striker.
A positive note is the ball is not more sticky to player’s foot.
You can lose it by a untimely change of direction.
We prefer to not give an evaluation to AI because of the duration
of our test. Anyway it’s seemed better on pressing than in
defensive tactical positioning.
On the graphical side not so much to say: most important
improvement are in facial textures of top players, and some new
animations like “head’s stop and go” to be used on mid-air
balls.
Player models looks very similar to which we have seen on PES08
with high quality texture that make a significant step forward on
visuals.
Animations, in general, are very numerous but not so good as they
are in FIFA08/EURO08 a they don’t appears so fluid as they are in
previous iterations of PES, all PES.
Lighting, menus graphics and pitch textures are not affected by
relevant upgrades and seems to be under industry standards.
Last note to mention a very stable graphic engine that allow the
game running smoothly even in critical situations like 8-10 players
on the screen at the same time.
Closing comments
We are quite satisfied from what we’ve seen compared with last year
GC that was the lower in PES history.
Last year PES approach to next gen was painful so we have to be
very careful now.
However we feel that developers want to restart by zero trying some
new interesting issue into the gameplay.
But a few retouches won’t be enough as FIFA 09 promise to be a
strong competitor this year.
Let’s the time decide who will win the duel.
Noch ein Test von irgendwelchen Schweden:
Huge thanks to Jumpman Junior, our translator for this preview. He
took a lot of time to put this together so give him a shout out on
the forums!
Not looking too positive from Level7, they seem frustrated with
this year’s offering and don’t have many positives to comment on.
We’ll have to hope Suff and Adam’s opinions differ!
For Level7’s review in Swedish go here:
http://level7.nu/texter/read.php?id=177009
Here is our translation courtesy of Jumpman Junior:
Intro:
We have been playing PES 2009 for over 10 hours and will tell you
everyting
we have learned
On last years PES-get-together for the press I talked to some
really excited
european Konami employees. They expressed frustration about Konami
Japan not
understood what was important for Europe and that they tried to get
more
influence on that.
In 2008 they started to get some ideas realized. Like licenced menu
music.
In 2009 there is a detail that says a lot about the PES series.
There now is
much more licensed music, but instead of displaying the song and
the artist
as we would find natural, they continue by displaying song title
and genre
like rock, techno etc. Like that would be interesting to know. This
way of
thinking we see in many other aspects in the PES 2009.
Improvements, but
without any thought of how we would like to see it.
Repairs: backline:
Among the worst with PES 2008 was that the defenders all too often
were
completely absent and ran around in cirkles which could lead to
the
opponents got free passage to a goal chance. It is much better this
year.
This is despite the fact that Seabass refused to recognize the
problem.
Co-players are also significantly better at finding good spots this
year and
if you press L1 before passing the reciever rush into position so
you can
pass it to him.
It is also a bit more unusual for goalkeepers making big mistakes.
But above
all the frame rate is much better than last years version wich was
almost
unplayable.
Improvements: Ball physics
The biggest improvement is that the ball feels more alive. As the
players
stretching more after the ball there will be more ”wild” balls.
Some strech
out and just get a toe on the ball, and the ball change course. An
attemt to
stand and block a pass becomes a real tunnel. Players tries but
fails
completely to reach a ball. Shots only touches a player and change
course
and in overcrowded areas anything can happen. Because of thi sit
can more
caotic in the penalty area in stressed situations. Its probably
gonna be a
while until you learn that it can be dangerous to have to many
players in a
small spot.
There are many more lose balls.
In PES 2008 for PS3/360 the ball where often locked to the player.
Its a
sensitive balance. We don’t want the ball to be a totally unique
object like
in Sensible Soccer, but Konami did a good job in PES 2008 for PS2
on that.
Unfortunately it is not as good in PES 2009 but it is better that
last for
PS3/360
NEW: Player control
An interresting new feature is that you can chose only to switch
player by
pressing L1. With this setting you don’t get switched automaticly
when a
player gets the ball. This means that you can let the CPU players
pass the
ball around until you switch to one of them and pass the ball to a
player
you ran in poistion with. Not that simpelt to get used to but
definitely a
nice touch.
Another new feature is that you now can decide wich players you
want to
control on the field. Mark an attacker, a left or right midfielder
and a
defensive midfielder. Then when you switch players in the game you
only
swich between those three players. That way you and up to six
buddies (on
the PS3) split up the team between you if you like.
When it comes to tricks the technical players does those
automatically just
by controlling these players normaly. Ronaldo for instance can do
a
step-over trick when you change direction.
Better but not enough?
This is the impression I get: This is better than last version but
not as
good as PES 2008 for PS2. In that game Konami made a game where the
balance
between the free ball and the passing on field where totally
depending on
the player. In Ps3 and 360 versions it happens to often that there
are
stupid players and goalkeepers that causes goals to scored. The
weird passes
is still there and at times it seems as they have increased. Either
the the
direction of passing over-sensitive or else Konami did increase the
fail
margin when passing, as the ball still tend to be passed random
directions.
Not everytime at all, but still to often.
Become a Legend: the basics
Konami tries this year to copy Eas ”Be a Pro”. Play as a midfielder
or an
attacker. Then choose a league or create your own woth the teams
you want in
it. Now you are that player the whole time and you get to first
play a test
match. You watch everyting from a somewhat zoomed in chase view in
its then
about doing the best you can. To get more involved in the game you
can call
for passes with two rapidly pressed R2. But unlike ”Be a Pro” they
don’t
pass to you immediately. Instead they wait until they feel like
they want to
pass wich means that the chance you saw is gone when you get the
ball. Again
Konami shows they don’t give a shit about it should be easy and
playable.
Become a Legend: in a bigger club
After the test match you get offers from different teams and you
will choose
one of them. The bad thing is that you end up in a big club and you
start
out being worse than every other player in the club. I choose to
play for
Everton and get to play an intern test match agains the other team
players.
Its not going to well even if I make great responsibility. I fail
two
important passes and misses two goal chances I made. But still I
get a 7.5
rating witch was the best on the team. To make a long story short I
played
around 20 matches (aprox. 1800 minutes) got to play like in 10
matches and
almost never more than 15 minutes. The rest of that time I had to
watch the
game from the bench. You can speed up the time in the match to 4x
but it is
still like 5 minutes per match.
Become a Legend: A failed joke?
The sad thing is that when I get to play I almost every time get
better
rating than my team mates and I make both goals and assists. After
some
matches the other players in the team are totally out of energy and
their
form arrows point downwards. I still donøt get to start in. It had
been ok
if my player was developing but after 20 matches he has not
advanced in any
attribute. The fact is that he didn’t even advance a half point in
any.
Hopefully Konami forgot to tell that Become a Legend is not done
yet and i
twill be fixed before release. Otherwise its a nothing but a failed
joke.
Master League: as usual
Us Master League-fantasts is getting used to being ignored by
Konami year
after year. The career mode has almost not developed the last 5
years and
its the same this year.. The only thing that has changed is
negotiations
wich now happens over two steps. First with the club then with the
player.
So first a transfer negotioation and then a salary and
contract
negotiation.. Other than that nothing has happened and it is still
as
frustrating as always.
Graphics and sound: better
Graphics has improved some. Players look better. The spectators as
a bit
more alive. Framerate is much better. A lot of new animations. The
menus at
least has a design this year. And facial expressions are more life
like.
Even the sound, besides many songs that are ok at least, is
improved. There
are also more fan songs from the arenas even if they get old after
a while.
Online: Confusion
Choose name, favorite team, favorite player and a signature before
going on
server hunt. Its divided up in British, German and some other
variants. You
see where there is people and how many. Then you go to the lobby
and find
players. I spend an hour getting started, but hopefully its not
completely
ready yet and Konami forgot to say so.
In the menus I choose I want to play 2 vs 2 online. (in 2003
Seabass said in
an interview they could do 11 vs 11 online on the PS2) ans then
there is
this Legend mode where each player can take hes own player and play
on the
same team with 3 friends. Exactly how it works we have not been
able to test
during the day.
Edit: the same
Its exactly the same as always. You can change team name and adjust
players
in every aspect from looks to attributes. There is for instance 16
different
shoes (no custom made). About the same amount of settings as last
year when
it comes to facial hair, hair, face models and other.. The face you
can do a
whole lot to but hair and beards its still not good enough.
To setup dribbles and free kicks feels extremely pointless but the
71 goal
celebrations is just as fun as last year. You can import a picture
from
Playsation Eye, but it doesnt seem to be improved from last year,
and us who
has a beard can forget to get i ton the player.
Licences: fewer
The big news is that Konami seem to have lost the whole spanish
league. They
have fake team names and false clothing. In England Liverpool and
Man U. Is
confirmed but they are still named wrong in this version. Bayern
München is
traded for Zenit St. Petersburg and in Scandinavia Helsingborg is
out and
Brøndby is in. (Hammerby, AIJ, Rosenborg, Helsinki, IFK Göteborg og
FCK is
still in. They have in other words not gained one licence without
losing at
least one for it.
Other shot impressions:
Replays kan now be seen even after referee stopage.
Still 8 directions for running
To hold in X and SQUARE works extremely well for taking the ball
from the
CPU.
Just like in 2008 it happens to often that players are positioned
wrong on
the field. A defensive midfielder at a offensive throw in for
instance.
Online games require Konami ID – on the PS3 at least.
Infights can end in several ways.
Players still don’t know where the side lines are.
Players sometime stop for a second when missed a pass or lost a
close fight
for the ball.
I must still check up on what match is next and what is on stake in
it.
Conclusion: almost all the way
A lot has been improved from 2008 and besides watching from the
bench in
Become a Legend I have had a lot of fun with PES 2009. It is
significant
better than 2008 in many of the most important areas, but I still
am i
littel dissapointed. This is what PES 2008 should have been like. I
had
hoped for yet another big step. A step closer to the game feel as
the PS2
version the year before, lots of licenses, less rigid animations on
the
field. Smarter players and many other things. Instead Konami has
focused on
new modes that hopefully didn’t work as intended in the build I
was
testing. So: Really good, but just not the perfect game I had hoped
for.
Wembley-Stadion ist diesmal dabei:
Konami Digital Entertainment GmbH has announced that it has secured
an agreement to feature Wembley Stadium in its forthcoming PES 2009
title for PLAYSTATION®3, Xbox 360, PC-DVD, PlayStation®2 and PSP®
(PlayStation®Portable).
The publisher has agreed a three-year deal with Wembley Stadium
which will allow an accurately modeled version of the English
national stadium to appear in PES 2009. The Tokyo-based development
team has been given unrivalled access to Wembley’s schematics and
has created a stunning in-game replica of the footballing landmark.
It marks the first of a number of agreements which will see PES
2009 bolstered by a number of new officially licensed additions and
key new gameplay features.
PES 2009 is the latest installment of the award-winning Pro
Evolution Soccer Series, which is known by millions of fans for its
intuitive gameplay and incredible realism. For PES 2009, Konami is
set to announce a raft of new additions that will further bridge
the gap between PES and the real thing. The new game has undergone
a stunning graphical update to ensure its players look and move
even more like their real-life counterparts. Similarly, all-new
options allow users to tailor the game to their own tastes, while
new moves, innovative new control elements and key online elements
will further the realism of the new game.
“Wembley is synonymous with the game of football and is a sporting
icon known the world over. and we are extremely proud to be
featuring the stunning new stadium in PES 2009,” commented Jon
Murphy, PES Project Leader for Konami Digital Entertainment GmbH.
“It will be the perfect location to showcase the new aesthetics and
stunning gameplay of PES 2009, and Japan has done an incredible job
of recreating this amazing stadium for the new game.”
Tom Halsey, Wembley Stadium’s Head of Sponsorship, said: “We are
delighted that the stadium will be featuring in PES 2009. Pro
Evolution Soccer is one of the world’s leading football console
games and it is fitting that the newly rebuilt home of football is
an integral part of the new game’s design. The team has really
captured the unique design of the stadium – it looks fantastic on
screen.”
![wembley.jpg](http://www.winningelevenblog.com/wp-content/uploads/wembley.jpg)
Quelle für alle Infos im Posting:
www.winningelevenblog.com
-GAME OVER-